Glass Memory
Speculative & Narrative Design
Storytelling
Film
An analogue story on a digital future
Crafted through puppetry, Glass Memory explores how technology is shaping the future of human relationships.
The film follows a man sharing intimate, everyday moments with his partner. She seems present, yet something feels distant. When his smart glasses break, reality is revealed, she was never physically there.
She is made visible through the glasses.
The film questions the repercussions when artificial intelligence is intentionally designed to simulate emotion and friendship, and how that could affect human relationships, which, unlike AI, are complex, imperfect, and finite by nature.
By revealing the hands and strings that animate the puppets, the film draws attention to the idea of control and to the systems that increasingly shape our lives. Glass Memory reflects on an emerging shift, as relationships between humans and AI begin to reshape social interaction and companionship.
The project was nominated for the Melkweg Award, which recognizes exceptional talent, unique vision, and originality in a graduation project.

After the Graduation Show at Dutch Design Week 2025, Glass Memory was exhibited at the Short Movie Sunday Festival at Volkshotel in Amsterdam.

It was also featured in the Great Dutch Art Calendar 2026 and the magazine De Wereld van het Poppenspel.
Page 09/10 "Great Dutch Art Calendar 2026" featuring Glass Memory
Exhibition at Volkshotel Amsterdam for Short Movie Sunday Festival
As a young graduate, I looked at the field of design and saw two sides: the “join AI or stay behind” mentality and the anti-AI movement. Glass Memory was the way I found to create my own direction, addressing the tech tool of our era in the most analog way possible.

I developed the entire project independently, from screenwriting and storyboarding to puppet making, set building, and filming. I learned each of these skills from scratch throughout the process.
The installation was designed to feel vintage, nostalgic, and playful, reinforcing this contrast between an emerging technology and an old-fashioned way of storytelling. The theatre format was equally deliberate. By constructing a physical stage around the screen, I wanted to recreate the magic of traditional puppet theatre: the curtains, the wonder, and the suspension of disbelief. My intention was for the audience to momentarily forget that there was a screen behind the stage.

Through these strategic choices, I was able to reach two of the generations most vulnerable in relation to AI: the elderly and teenagers. The combination of familiar, tactile elements with a contemporary technological subject created an unexpected entry point for people who might not normally stop to engage with an AI-related project.
Graduation Show Dutch Design Week 2025
A bit more of my process...
Starts with the study and development of
multiple scripts and storyboards...
Facial expressions sketches.
Books, courses, Youtube videos... how is it that you make a puppet?
Surely with a lot of hours in the wood workshop.
Inspired by the Czech techinique of puppet making and the online class from Luděk Burian.

The whole puppet was carved by hand and the face was sculpted wth air dry clay and painted by hand.
I also made 3 stages and props for each scenario,
calculated for the height of puppet handling.
First test with green screen background:
Initially a wodden wall attached to the back of the stage difficultates movement. Later tried with green fabric and ultimately decided to drop the green screen all together for a black fabric.
Testing movement and handlling of the puppets. Hand sticks were later on dropped.
+32456983311
Layla.junq@gmail.com