This project was born from a personal challenge: to translate my research on the social impact of AI into a speculative future story in the most analog way possible.
This project was made entirely independently — puppet making, screenplay, storyboarding, set building, and filming. Each skill was learned from scratch in the name of the project.
The installation was designed with intention. Its vintage, nostalgic, yet playful and childlike aesthetic drew in audiences of different ages.
The theatre format was also a deliberate choice: by building a physical stage around the screen, I preserved the magic of traditional puppet theatre —the curtains, the wonder, the suspension of disbelief.
It made people forget there was a screen at all.
This project was nominated for the Melkweg Award, given to the student who demonstrates exceptional talent, a unique vision and true originality in their graduation project.
Following the Graduation Show during Dutch Design Week 2025, the project was exhibited in the Short Movie Sunday Festival by Volkshotel in Amsterdam.
‘Glass Memory’ was also featured in the Great DutchArt Calendar 2026 and the magazine De wereld van hetpoppenspel.